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Games Software Global Industry Guide 2013-2022
Global Games Software industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.
Essential resource for top-line data and analysis covering the global games software market. Includes market size data, textual and graphical analysis of market growth trends and leading companies.
- The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2017 annual average exchange rates.
- The global games software market generated total revenues of USD 46,055.6m in 2017, representing a compound annual growth rate (CAGR) of 3.3% between 2013 and 2017.
- Sales generated through music, video, book, stationery and entertainment software specialists were the most lucrative for the global games software market in 2017, with total revenues of USD 14,707.1m, equivalent to 31.9% of the market's overall value.
- The US is the single largest market for gaming software, accounting for 36.5% of the global market in 2017. Its fortunes therefore play a large part in shaping those of the global market as a whole.
- Save time carrying out entry-level research by identifying the size, growth, and leading players in the global games software market
- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the global games software market
- Leading company profiles reveal details of key games software market players' global operations and financial performance
- Add weight to presentations and pitches by understanding the future growth prospects of the global games software market with five year forecasts
Reasons to buy
- What was the size of the global games software market by value in 2017?
- What will be the size of the global games software market in 2022?
- What factors are affecting the strength of competition in the global games software market?
- How has the market performed over the last five years?
- How large is the global games software market in relation to its regional counterparts?
Table of Contents
EXECUTIVE SUMMARY 2
Market value 2
Market value forecast 2
Geography segmentation 2
What is this report about? 14
Who is the target reader? 14
How to use this report 14
Global Games Software 15
Market Overview 15
Market Data 17
Market Segmentation 18
Market outlook 20
Five forces analysis 21
Games Software in Asia-Pacific 32
Market Overview 32
Market Data 33
Market Segmentation 34
Market outlook 36
Five forces analysis 37
Games Software in Europe 46
Market Overview 46
Market Data 48
Market Segmentation 49
Market outlook 51
Five forces analysis 52
Games Software in Japan 60
Market Overview 60
Market Data 61
Market Segmentation 62
Market outlook 64
Five forces analysis 65
Macroeconomic indicators 72
Games Software in The United Kingdom 74
Market Overview 74
Market Data 76
Market Segmentation 77
Market outlook 79
Five forces analysis 80
Macroeconomic indicators 87
Games Software in The United States 89
Market Overview 89
Market Data 91
Market Segmentation 92
Market outlook 94
Five forces analysis 95
Macroeconomic indicators 101
Games Software in France 103
Single User License:
Report can be used by individual purchaser only
Report can be shared by unlimited users within one corporate location, e.g. a regional office
Corporate User License:
Report can be shared globally by unlimited users within the purchasing corporation e.g. all employees of a single company
MarketLine, Games Software, Global
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