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Report Title

Games Software in Asia-Pacific

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Games Software in Asia-Pacific


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Games Software in Asia-Pacific



Executive Summary

Games Software in Asia-Pacific

Summary

Games Software in Asia-Pacific industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Essential resource for top-line data and analysis covering the Asia-Pacific games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Key Highlights

- The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2017 annual average exchange rates.

- The Asia-Pacific games software market generated total revenues of USD 12,611.2m in 2017, representing a compound annual growth rate (CAGR) of 7.2% between 2013 and 2017.

- Sales generated through music, video, book, stationery and entertainment software specialists were the most lucrative for the Asia-Pacific games software market in 2017, with total revenues of USD 4,831.1m, equivalent to 38.3% of the market's overall value.

- The Asia-Pacific games software market is dominated by South Korea and Japan, which account for 55.0% of the market value in 2017. China, despite being the largest economy in the region, accounts for only 7.5% of market value due to a lengthy ban on games consoles and consumers adapting to PC and mobile gaming.

Scope

- Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in Asia-Pacific

- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in Asia-Pacific

- Leading company profiles reveal details of key games software market players' global operations and financial performance

- Add weight to presentations and pitches by understanding the future growth prospects of the Asia-Pacific games software market with five year forecasts

Reasons to buy

- What was the size of the Asia-Pacific games software market by value in 2017?

- What will be the size of the Asia-Pacific games software market in 2022?

- What factors are affecting the strength of competition in the Asia-Pacific games software market?

- How has the market performed over the last five years?

- How large is Asia-Pacific's games software market in relation to its regional counterparts?

Table of Contents

Executive Summary 2

Market value 2

Market value forecast 2

Geography segmentation 2

Market rivalry 2

Market Overview 6

Market definition 6

Market analysis 6

Market Data 8

Market value 8

Market Segmentation 9

Geography segmentation 9

Market distribution 10

Market Outlook 11

Market value forecast 11

Five Forces Analysis 12

Summary 12

Buyer power 13

Supplier power 14

New entrants 16

Threat of substitutes 18

Degree of rivalry 19

Leading Companies 21

Alibaba Group Holding Limited 21

Rakuten Inc 24

Tencent Holdings Limited 27

Yamada Denki Co., Ltd. 31

Methodology 34

Industry associations 35

Related MarketLine research 35

Appendix 36

About MarketLine 36

To know more information on Purchase by Section, please send a mail to sales@kenresearch.com

List of Tables

Table 1: Asia-Pacific games software market value: USD million, 2013-17

Table 2: Asia-Pacific games software market geography segmentation: USD million, 2017

Table 3: Asia-Pacific games software market distribution: % share, by value, 2017

Table 4: Asia-Pacific games software market value forecast: USD million, 2017-22

Table 5: Alibaba Group Holding Limited: key facts

Table 6: Alibaba Group Holding Limited: key financials (USD )

Table 7: Alibaba Group Holding Limited: key financials (CNY)

Table 8: Alibaba Group Holding Limited: key financial ratios

Table 9: Rakuten Inc: key facts

Table 10: Rakuten Inc: key financials (USD )

Table 11: Rakuten Inc: key financials (JPY)

Table 12: Rakuten Inc: key financial ratios

Table 13: Tencent Holdings Limited: key facts

Table 14: Tencent Holdings Limited: key financials (USD )

Table 15: Tencent Holdings Limited: key financials (CNY)

Table 16: Tencent Holdings Limited: key financial ratios

Table 17: Yamada Denki Co., Ltd.: key facts

Table 18: Yamada Denki Co., Ltd.: key financials (USD )

Table 19: Yamada Denki Co., Ltd.: key financials (JPY)

Table 20: Yamada Denki Co., Ltd.: key financial ratios

List of Figures

Figure 1: Asia-Pacific games software market value: USD million, 2013-17

Figure 2: Asia-Pacific games software market geography segmentation: % share, by value, 2017

Figure 3: Asia-Pacific games software market distribution: % share, by value, 2017

Figure 4: Asia-Pacific games software market value forecast: USD million, 2017-22

Figure 5: Forces driving competition in the games software market in Asia-Pacific, 2017

Figure 6: Drivers of buyer power in the games software market in Asia-Pacific, 2017

Figure 7: Drivers of supplier power in the games software market in Asia-Pacific, 2017

Figure 8: Factors influencing the likelihood of new entrants in the games software market in Asia-Pacific, 2017

Figure 9: Factors influencing the threat of substitutes in the games software market in Asia-Pacific, 2017

Figure 10: Drivers of degree of rivalry in the games software market in Asia-Pacific, 2017

Figure 11: Alibaba Group Holding Limited: revenues & profitability

Figure 12: Alibaba Group Holding Limited: assets & liabilities

Figure 13: Rakuten Inc: revenues & profitability

Figure 14: Rakuten Inc: assets & liabilities

Figure 15: Tencent Holdings Limited: revenues & profitability

Figure 16: Tencent Holdings Limited: assets & liabilities

Figure 17: Yamada Denki Co., Ltd.: revenues & profitability

Figure 18: Yamada Denki Co., Ltd.: assets & liabilities

Single User License:
Report can be used by individual purchaser only

Site License:
Report can be shared by unlimited users within one corporate location, e.g. a regional office

Corporate User License:
Report can be shared globally by unlimited users within the purchasing corporation e.g. all employees of a single company

Alibaba Group Holding Limited

Rakuten Inc

Tencent Holdings Limited

Yamada Denki Co., Ltd.

Games Software, MarketLine, Asia-Pacific


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