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Games Consoles in Europe

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Games Consoles in Europe



Executive Summary

Games Consoles in Europe

Summary

Games Consoles in Europe industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2012-16, and forecast to 2021). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Synopsis

Essential resource for top-line data and analysis covering the Europe games consoles market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Key Highlights

The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including both their respective home entertainment consoles and their handheld models.

The European games consoles market had total revenues of $2,363.5m in 2016, representing a compound annual rate of change (CARC) of -10.1% between 2012 and 2016.

Market consumption volumes declined with a CARC of -13.6% between 2012 and 2016, to reach a total of 9.6 million units in 2016.

Console uptake is a continuous market as parents look to purchase consoles for themselves and their children.

Scope

Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games consoles market in Europe

Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games consoles market in Europe

Leading company profiles reveal details of key games consoles market players' global operations and financial performance

Add weight to presentations and pitches by understanding the future growth prospects of the Europe games consoles market with five year forecasts by both value and volume

Reasons to Buy

What was the size of the Europe games consoles market by value in 2016?

What will be the size of the Europe games consoles market in 2021?

What factors are affecting the strength of competition in the Europe games consoles market?

How has the market performed over the last five years?

Who are the top competitiors in Europe's games consoles market?

Table of Contents

Executive Summary

Market value

Market value forecast

Market volume

Market volume forecast

Geography segmentation

Market share

Market rivalry

Market Overview

Market definition

Market analysis

Market Data

Market value

Market volume

Market Segmentation

Geography segmentation

Market share

Market Outlook

Market value forecast

Market volume forecast

Five Forces Analysis

Summary

Buyer power

Supplier power

New entrants

Threat of substitutes

Degree of rivalry

Leading Companies

Microsoft Corporation

Nintendo Co., Ltd.

Sony Interactive Entertainment Inc.

Methodology

Industry associations

Related MarketLine research

Appendix

About MarketLine

To know more information on Purchase by Section, please send a mail to sales@kenresearch.com

List of Figures

Figure 1: Europe games consoles market value: $ million, 2012-16

Figure 2: Europe games consoles market volume: million units, 2012-16

Figure 3: Europe games consoles market geography segmentation: % share, by value, 2016

Figure 4: Europe games consoles market share: % share, by value, 2016

Figure 5: Europe games consoles market value forecast: $ million, 2016-21

Figure 6: Europe games consoles market volume forecast: million units, 2016-21

Figure 7: Forces driving competition in the games consoles market in Europe, 2016

Figure 8: Drivers of buyer power in the games consoles market in Europe, 2016

Figure 9: Drivers of supplier power in the games consoles market in Europe, 2016

Figure 10: Factors influencing the likelihood of new entrants in the games consoles market in Europe, 2016

Figure 11: Factors influencing the threat of substitutes in the games consoles market in Europe, 2016

Figure 12: Drivers of degree of rivalry in the games consoles market in Europe, 2016

Figure 13: Microsoft Corporation: revenues & profitability

Figure 14: Microsoft Corporation: assets & liabilities

Figure 15: Nintendo Co., Ltd.: revenues & profitability

Figure 16: Nintendo Co., Ltd.: assets & liabilities

List of Tables

Table 1: Europe games consoles market value: $ million, 2012-16

Table 2: Europe games consoles market volume: million units, 2012-16

Table 3: Europe games consoles market geography segmentation: $ million, 2016

Table 4: Europe games consoles market share: % share, by value, 2016

Table 5: Europe games consoles market value forecast: $ million, 2016-21

Table 6: Europe games consoles market volume forecast: million units, 2016-21

Table 7: Microsoft Corporation: key facts

Table 8: Microsoft Corporation: key financials ($)

Table 9: Microsoft Corporation: key financial ratios

Table 10: Nintendo Co., Ltd.: key facts

Table 11: Nintendo Co., Ltd.: key financials ($)

Table 12: Nintendo Co., Ltd.: key financials (YEN)

Table 13: Nintendo Co., Ltd.: key financial ratios

Table 14: Sony Interactive Entertainment Inc.: key facts

Single User License:
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Report can be shared by unlimited users within one corporate location, e.g. a regional office

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